I’d say this critique by Elliott Sober is recommended reading on the design argument. It’s a comprehensive and detailed paper, but in good blog fashion I’ll try to briefly summarize the key idea here.
The design argument says the probability of our observing an object in the world (an eye, a bacterial flagellum) is greater given the hypothesis of it being designed as compared to the hypothesis that it was produced via a mindless chance process. The problem is that the argument itself lacks any support for this. What independent evidence do we have as to the designer’s motives and abilities? The answer is none, unless we bring in assumptions about the designer from outside the argument itself.
The argument appeals to an intuition or belief some people have about what the designer is like and what kind of things the designer would be capable of and motivated to create.
Interestingly to me, Sober turns around and shows how the same analysis can critique the argument against theism from the problem of evil (and/or the suffering of the innocent). For one to assume the existence of evil is an argument against the existence of God, one is assuming God has a certain set of abilities and motivations. What is the independent basis for these attributes?
2 comments:
I do think it's fair to present the problem of evil against an already-fleshed-out theistic view. It's not going to be a critique of theism in general if theism can include various views of what God might be like, but it could provide a critique of a certain set of God's motivations according to a a particular set of moral views.
On the other end, I think you can compare two hypotheses -- naturalism and a particular theistic view, already fleshed out with certain intentions of the designer. You can then ask which one is more likely given a certain piece of evidence. It isn't the wide open sort of argument that includes all possibilities and selects the most likely view among any, but it might provide a reason for preferring one particular theistic view to naturalism.
That makes sense. I guess one just has to be careful about the details of how you use the design argument to avoid circularity. Thanks for the comment, Jeremy.
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